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Full text of "Handheld Game Manual: I A N (Mattel)"

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INVISIBLE ALIGN NGUTRALIZGR 



INSTRUCTIONS 






1 994 - 0920 



• Mattel, Inc. 1980. Hawthorne, CA 90250. 
PRINTED IN HONG KONG. All Rights Reserved. 




O O 



I.A.N.™ Invisible Alien Neutralizer" is an 
electronic game of make-believe. The game is 
based on the presence of IMAGINARY 
invisible aliens on earth. Of course, there are 
not really invisible aliens on earth, such as we 
describe (as far as we know). Nor do you 
actually release energy from your Invisible 
Alien Neutralizer™ sensor. So whenever we talk 
about aliens and energy in this booklet, 
remember that we're talking about 
MAKE-BELIEVE aliens and energy. 



HOW TO INSERT THE BATTERY 



I .A.N.™ needs a little more than your energy to 
operate effectively. It also requires ONE 
9-VOLT ALKALINE BATTERY; NOT 
INCLUDED. 

TO INSERT THE BATTERY . . . 

Turn sensor over. Press down on the battery 
compartment door and slide it out sideways, 
as shown here. 



9 VOLT ALKALINE 
BATTERY 



SENSOR 




BATTERY 

COMPARTMENT 

DOOR 



Fit the battery into the compartment so that 
the LARGE terminal on the battery is snug 
against the LEFT contact strip in the 
compartment. (The SMALL terminal should 
fit against the RIGHT contact strip.) The 
battery will fit in only one way. 

Replace the compartment door. 

S©i 



LET'S PRETEND... 

Invisible aliens have invaded the earth. 
They have come from another dimension 
where energy (their food source) is scarce. 
Nobody knows what they look like, because 
nobody can see them. We know that they're 
here, however, because they are stealing our 
energy. With energy shortages of our own, we 
can no longer afford this loss. 

After years of research, we now have I .A.N .™— 
the Invisible Alien Neutralizer™ I.A.N, tracks 
invisible aliens, using their energy fields as 
"directional signals" that you can home in on. 
It makes an alien's heartbeat audible, so you 
can tell how close it is to you. And it collects 
and channels your own personal energy into 
an "energy stream" that you can use to 
neutralize the aliens and return them to their 
own dimension. 

Be careful though. Invisible aliens can pass 
through solid objects — walls, ceilings, doors — 
even hide in them. If an alien reaches you 
before you track and neutralize it, it will take 
your energy from I.A.N, and run. Good luck 
and good hunting! 




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Your I.A.N. 1 " sensor is designed for INDOOR use. 
Bright daylight can actually ' 'mask ' ' an alien 's 
presence, making it very hard to track. 



-*©i- 



OBJECT OF THE GAME: 



To neutralize all four invisible aliens and 
absorb as much energy as possible into the 
I.A.N.™ sensor, so that other aliens are not 
strengthened by it. 

CHECK YOUR GAME CONTROLS 

LED DISPLAY - 

shows amount of 
energy stored in 
I.A.N. When Search 
buttons are pressed 
and alien is located, 
shows alien strength. 

GREEN LIGHT 

indicates, when 
flashing, that your 
aim is precise. Fire 
away ! 

FREQUENCY 
BUTTONS -used to 

select one of three 
possible frequencies 
on which to search for 
an alien's 

"directional signal" - 
its energy field. 

REPEL - scares alien 
away at high energy 
cost. A last resort. 

SEARCH BUTTONS - 

used together to 
locate an alien, after 
an energy "frequency 
has been selected. 

OFF/ON SWITCH - 

activates I.A.N. 

FIRE -releases blast 
of energy at rate of 60 
units/second. 

• 




SOUNDS TO REMEMBER 

(A Refresher Course For Those Who Have 
Played Before) 

1. Turn OFF/ON switch ON. For a faster 
game, hold REPEL button down while turning 
switch on. 

2. Press one of the three FREQUENCY 
buttons. LED display shows 200 energy units 
to start. An alien starts toward you. Energy 
increases at a rate of 3 units/second. You hear 
alien's "heartbeat" grow faster as it gets 
closer. 

3. PRESS BOTH SEARCH BUTTONS 
TOGETHER. Move I.A.N.™ sensor around to 
locate alien. Energy decreases at rate of 4 
units/second. You do not hear the alien's 
heartbeat, but it continues moving toward you. 
LED display goes blank. You hear the steady 
BEEPING of the Directional Signal. 




4. When Directipnal Signal gets HIGHER in 
pitch and LED display shows alien strength (a 
number from 1 to 4), move I.A.N, in a 
narrower circle. When GREEN LIGHT flashes 
steadily, release Search buttons and press ' 
FIRE. Continue pointing I.A.N, at the alien 
until you are finished firing. 



*<©>*- 




5. Fire button releases energy at rate of 60 
units/second. Minimum energy needed to 
neutralize alien is 40 units. Maximum is 200. 
Energy required depends on alien strength 
and distance from you. 

6. If you neutralize an alien, you get 50 energy 
units times its strength factor. 

7. If alien reaches you before you neutralize it, 
it takes all your energy. Game is over. Press 
any Frequency button to start a new hunt. 

8. If alien escapes or is scared away, it 
disappears and does not return. 

9. If an alien approaches too close and you 
cannot locate it, press REPEL. Alien is scared 
away at a cost of 100 energy units to you. 

10. After four aliens are neutralized or run 
away, game ends. Your final energy count 
reads out on the LED display. 



■m- 



DETAILS OF THE HUNT 

There are two types of invisible aliens. They 
behave the same, but one type is faster than 
the other, so you need better knowledge of 
your I.A.N.™ sensor and very good judgement 
to neutralize them. 

TURN THE OFF/ON SWITCH ON. You will 
automatically be set to search for the 
SLOWER aliens. 

HOLD DOWN THE REPEL BUTTON WHILE 
YOU TURN THE OFF/ON SWITCH ON if you 
want to search the FASTER aliens. 

When you turn I.A.N, on, the LED display will 
read 0. 




FINDING THE ALIENS 

Each invisible alien has its own energy field. 
This makes it possible for you to locate aliens, 
even though you can't see them. Each alien's 
energy field sends out a signal, which you can 
pick up by using one of the three 
FREQUENCY buttons. 




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-<&>*- 



PRESS ONE OF THE THREE FREQUENCY 
BUTTONS. The LED display will change to 
show that you have 200 energy units. I .A.N.™ 
will charge itself from your personal energy, 
at a rate of 3 UNITS PER SECOND, as long as 
you don't press any buttons other than 
FREQUENCY. (You can change your mind 
about the Frequency you want to search, while 
your energy is increasing. Simply press the 
new Frequency button you want.) 




As soon as you press a Frequency button, the 
alien discovers your presence and starts to 
home in on your energy. Remember that it's 
hungry for your energy and will capture it if it 
can. 

During the time that you're building up 
energy, you will HEAR an alien's "heartbeat" 
as it approaches you. The "heartbeat" makes 
a sound like "beep-BEEP, beep-BEEP ..." 
growing FASTER AS IT GETS CLOSER. 
Aliens do not all start out at the same distance 
from you. Some will be closer, others farther 
away. 

LET YOUR ENERGY BUILD UP A LITTLE (to 
about 260 units if you're searching for slower 
aliens), then start searching. 



■m- 




PRESS BOTH SEARCH BUTTONS 
TOGETHER AND MOVE I. A.N.™ AROUND, 
POINTING IT IN DIFFERENT DIRECTIONS. 
You have now stopped building up energy and 
are, in fact, using it at a rate of 4 ENERGY 
UNITS PER SECOND. You do not see this OR 
your total energy units on the LED display 
while you are searching. The display goes 
blank. 

During your search, you will HEAR the 
CONSTANT "BEEP . . BEEP . . BEEP" of 
the alien's DIRECTIONAL SIGNAL. Once you 
have started searching, the Directional Signal 
replaces the alien "heartbeat", so you can no 
longer tell how close the alien is to you. It is, 
however, still closing in, so if you don't locate 
it within a few seconds, let up on the Search 
buttons and press a different Frequency 
button. (When you let up on the Search 
buttons, you will again hear the alien 
"heartbeat" and see your energy level on the 
LED display.) 

Keep your I. A.N.™ sensor moving while you 
search. Don't be slow, especially if you're 
hunting the faster aliens. 

J@i 




WHEN YOU FIND AN ALIEN . . . 

You will see its STRENGTH read out as a 
blinking number in the center of the LED 
display. Alien strengths range from 1 to 4. (4 
is strongest.) 

You will also HEAR 

the Directional 

Signal get HIGHER IN PITCH. You know now 

that your aim is very close indeed. (This 

doesn't tell you anything about your distance 

from the alien, however.) 

MAKE VERY SMALL MOVEMENTS WITH 
I .A.N.™ NOW, UNTIL YOU SEE THE GREEN 
LIGHT START TO FLASH. This tells you that 
your aim is dead center. Don 't waste any more 
time or energy! HOLD I.A.N. STEADY and 
KEEP IT POINTED AT THE ALIEN, while you: 

• RELEASE THE SEARCH BUTTONS 

• PRESS THE FIRE BUTTON 

BE SURE TO KEEP YOUR I.A.N. SENSOR 
AIMED STEADILY ATTHE ALIEN UNTIL 
YOU ARE FINISHED FIRING, OR YOUR 
ENERGY BLAST MAY MISS IT. 

Once the green light comes on, the alien 
knows you are aiming directly at it. If you 
continue to hold down the Search buttons after 
this, you simply waste energy. Meanwhile, 
the alien continues on toward you. 

If you wait longer than 1 second to fire, after 
releasing the Search buttons, the alien will 
escape you completely and not come back. 
You will hear a SERIES OF 8 NOTES and the 
next alien will immediately start toward you. 
(During the 1 second delay time, I.A.N, will 
not recharge its energy. After the alien 
escapes, it will again start recharging.) 

*/ 



• 



9_ 



NEUTRALIZING AN ALIEN 

The amount of energy it takes to neutralize an 
invisible alien and send it back to its own 
dimension varies depending on: 

• THE ALIEN'S STRENGTH (Stronger 
aliens require more energy.) 

• THE ALIEN'S DISTANCE FROM YOU 
(The closer an alien is, the less energy 
you need to neutralize it.) 

The MINIMUM energy required to neutralize 
a very weak and very close alien is 40 energy 
units. 

The MAXIMUM energy required for a strong 
and distant alien is 200 energy units. (If an 
alien is too far away, however, you may not be 
able to neutralize it at all.) Only experience 
will tell you exactly how much energy you 
need in different alien encounters. 

AS LONG AS YOU HOLD DOWN THE FIRE 
BUTTON, YOU ARE RELEASING ENERGY 
AT A RATE OF 60 ENERGY UNITS PER 
SECOND. You can hear this release of energy 
as a sort of WARBLING SOUND. You will also 
see your total energy decreasing at 60 units 
per second. 

DO NOT USE ALL OF YOUR ENERGY UNITS 
FIRING ON AN ALIEN, OR YOU WILL BE 
UNABLE TO CONTINUE THE HUNT. (The 
game will be over.) If this happens, you will 
hear a LONG DIMINISHING SOUND and the 
LED display will be set back to 0. Press any 
Frequency button to start the hunt again with 
a different group of invisible aliens. 



*-* 



AFTER YOU FIRE ... 

When you release the Fire button, one of 
three things will happen: 

1. YOU NEUTRALIZE THE ALIEN and it 
returns to its own dimension. You hear a 
RISING "ABSORPTION" SOUND. When 
you neutralize an alien, you capture its 
energy at a rate of 50 ENERGY UNITS TIMES 
THE ALIEN'S STRENGTH. 

(Example: If you neutralize a strength-3 alien, 
you get 150 additional energy units.) 




The energy units you capture are added to 
your energy total, which shows on the LED 
display. Your energy automatically starts 
building up again, at a rate of 3 units per 
second, and the next alien starts moving 
toward you. 

2. YOU ONLY STUN THE ALIEN. You didn't 
use enough energy to neutral ize it . The al ien 
will stop for 1 second. NO SOUND will be 
heard during this time and your energy will 
not recharge. 

If you have enough energy left, you can try to 
fire again immediately. Be sure to use more 
energy than you did the first time. If you wait 
longer than 1 second, however, it will recover 
from the stun and escape. It will not return 
and you will not have another opportunity to 
neutralize it. This means you lose out on the 
possibility of capturing its energy. When an 
alien escapes, you will hear a SERIES OF 8 
NOTES. 

*/ 



• 



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3. YOU MISS THE ALIEN. What happens 
now depends on whether the GREEN LIGHT 
was flashing at any time during your search. 

• If the green light came on during your 
search, but went off again before you fired, 
the alien will stop its approach for 1 second. If 
you have enough energy left, you can start to 
search again, or fire again, in that second. 
During this 1-second period, you will not hear 
the alien's "heartbeat" and your energy will 
not recharge. 

If you do not fire or start to search for the alien 
within 1 second, it will escape and not come 
back. A SERIES OF 8 NOTES will tell you the 
alien has escaped. 

• If the green light did not come on at any 
time during your search and you fired anyway, 
the alien will continue coming toward you as if 
nothing happened. As soon as you release the 
Fire button, you will hear the alien's 
"heartbeat" (fast now, because it's very close) 
and your energy will start to build up again. 

If you have enough energy left (the amount 
depends on the alien's strength, but at least 
over 100 units), search again immediately and 
fire when the green light flashes. If you have 
depleted your energy, you will have to wait for 
it to build up before you search again. Don't 
wait too long. The alien is very close to you now. 



*<&.■ 



EMERGENCY!! 

YOU CAN'T FIND THE ALIEN AND IT'S 
CLOSI NG I N ! Remember that once you press 
a Frequency button, an alien can sense your 
energy and is attracted to it. If you don't find 
it before it reaches you, it will take all your 
stored energy. You will hear a LONG 
DIMINISHING SOUND and the LED display 
on I.A.N.™ will show that you have energy 
units. That group of invisible aliens has 
slipped by you — taking your energy with 
them. To go after a different group of four 
invisible aliens, you must press a Frequency 
button, to start the hunt again. 

REPEL BUTTON 

If you think an invisible alien will steal your 
energy before you can locate it, you can 
frighten it away with a circular pattern of 
energy, by pressing the REPEL button. The 
REPEL blast releases 100 energy units, so use 
it only as a last resort. You do not have to have 
located an alien for the Repel blast to work on 
it. Whichever alien is closing in on you when 
you press Repel will be frightened away. 

When you press Repel, you will see your 
energy decrease by 100 units on the LED 
display. You will also hear the same SERIES 
OF 8 NOTES that you hear when an alien 
escapes. 

When an invisible alien is frightened away, it 
disappears for good. You will not have another 
chance to neutralize it, and you lose the 
possibility of capturing its energy. 



*'13: 



*— * 



END OF THE HUNT 

When all four invisible aliens have been 
neutralized or run away, you will HEAR an 
"ALL CLEAR" SERIES OF NOTES. The LED 
display will "freeze" on your final energy 
count, until you start a new hunt. To start a 
new hunt on the same level (fast or slow), 
simply press any Frequency button. Your 
energy level will be set to 200 energy units 
again and an alien wiN start toward you. 




•O 






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O -o . ..•.■.•.:•:;:.;. -O -. 



0-o^------; : S 




To start a new hunt on a different level, turn 
I.A.N." OFF, then ON again, following the 
directions for choosing a level on page 6. 



FINAL ENERGY COUNT 

Your final energy count is an indication of 
your skill in using the I.A.N.™ sensor. The more 
energy you end up with, the less energy the 
aliens end up with. You can expect a lower 
final energy count if you go after the faster 
aliens. 

Rate your own skill, using the guidelines 
below. 



SLOWER ALIENS 



FASTER ALIENS 



You Rate . 



Final 
Score 



You Rate . 



Champion in the Over 
amateur leagues 800 



Too incredible 
to speak of. 



Good hunter - 
steady aim. 



A hero to 
600+ humanity. 



Fair - you came 
out ahead. 



400+ Medal of honor. 



In need of 
practice -just 
holding your 
own. 



Pro skill -you 

«»♦ ssssr 



Probably a 
pacifist, but at 
least you 
survived. 



Nothing to 
Under sneeze at - 
200 anything over 
is good. 



-<©!- 



SOUNDS TO REMEMBER 

ALIEN "HEARTBEAT" -Two rising beeps 
(beep-BEEP) that get faster as an alien gets 
closer to you. Not heard while searching. 

DIRECTIONAL SIGNAL — Continuous, 
steady beeps that get higher in pitch when you 
locate an alien. Heard only while searching. 

"ABSORPTION" — A long, rising sound 
indicating that you have succeeded in 
neutralizing an alien. 

"ENERGY DEPLETED" — A long sound that 
drops in pitch, indicating that you have lost or 
depleted all of your energy. The hunt is over, 
until you press any frequency button again. 

SERIES OF 8 NOTES — Heard when an alien 
escapes and when you press the Repel button. 

FIRE — A warbling sound that continues as 
long as you fire. 

"ALL CLEAR" — Long series of notes after 
which your final energy level remains on the 
LED display. 





Number of energy units you start with . . . 200 

Rate at which I.A.N.™ recharges its energy 

level ... 3 units per second 

Rate at which energy is used during search . . . 

4 units per second 

Rate at which energy is depleted when firing . . 

60 units per second 

Energy spent when Repel button is pressed . . 

100 energy units 

Amount of energy captured when alien is 

neutralized ... 50 times alien strength 

Range of alien strengths ... 1 to 4 (4 is 

strongest) 

Range of energy required to neutralize an 

alien . . .40 to 200 energy units 




CONTROLS TO REMEMBER 

FREQUENCY buttons — used to select one of 

three possible frequencies on which to search 

for an alien 's ' 'directional signal " - its energy 

field. You can switch between Frequency 

buttons as often as you like. 

SEARCH buttons — used TOGETHER to 

locate an alien, after a frequency as 

been selected. 

FIRE button — releases energy "stream" at 

an invisible alien at a rate of 60 energy units 

per second. 

REPEL button — releases a circular pattern of 

intense energy that scares an alien anywhere 

within its range away. Costs 100 energy units. 

OFF/ON switch — activates I .A.N.™ sensor. 

LED display — shows the amount of energy in 
I.A.N, except during search. During search, 
shows alien strength. 

GREEN LIGHT — indicates that your aim is 
precise enough to fire. 



FINE POINTS OF THE HUNT 

1. When you start the hunt for slower aliens, 
let your energy build to about 260 units before 
searching. You will have more energy to use 
and the alien will be closer when you fire 
(requiring less energy to neutralize). 

You cannot wait this long before searching for 
faster aliens. Their approach is approximately 
twice as fast as slow aliens. 

2. If you cannot locate an alien on one 
frequency within several seconds, switch to 
another frequency. If you locate an alien but 
have trouble pinpointing your aim (getting the 
flashing green light), quickly switch to 
another frequency. An alien may give a weak 
signal on one frequency, a strong signal on 
another. 

3. Remember that you locate an alien through 
its directional signal. This signal may be 
strong at different points on the same 
frequency, even on more than one frequency. 

4. After you pinpoint an alien, DO NOT 
MOVE THE I.A.N.™ SENSOR UNTIL YOU 
HAVE FINISHED FIRING. 

5. An alien first becomes aware of you when 
you press any Frequency button. It then starts 
toward you, hunting your energy even as you 
hunt it. 

An alien becomes aware of immediate danger 
when the green light flashes. If you release 
the Search buttons without firing for longer 
than 1 second after the green light flashes, the 
alien will escape and not return. 



*(19J 



6. If you stun an alien by not using enough 
energy when firing, try again, but be sure to 
use more energy the second time. Stunning an 
alien only stops its approach. It doesn't 
weaken the alien. 

7. If you pinpoint an alien, don't have enough 
energy to neutralize it or enough time to 
recharge your energy, release the Search 
buttons for over 1 second without firing. The 
alien will escape, giving you time to recharge 
for the next alien. 

8. Be sure to let up completely on one button 
before pressing another — particularly when 
an alien is near. If you switch buttons too 
quickly, the second button may not respond. If 
this happens, simply press it again. 

9. KEEP AS MUCH ENERGY IN I.A.N.™ AS 
POSSIBLE AT ALL TIMES. The more energy 
you gather through I.A.N., the more you 
replenish your own personal energy. What's 
more, you keep the energy you gather away 
from the invisible aliens. 

TAKING CARE OF I.A.N. 

• Treat your Invisible Alien Neutralizer™ 
sensor with care. If it becomes damaged, 
countless numbers of invisible aliens may 
sneak by. 

• Don't drop it. 

• Don't expose it to extremes in temperature. 
For instance, leaving it in the glove 
compartment of a car on a hot day could be 
harmful. 

• Avoid getting it wet or dirty. 



'.**„ 



• 

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90-DAY LIMITED WARRANTY 

Mattel Electronics warrants to the original consumer 
purchaser of any of its electronic games (including 
hand-held electronic games) that the product will be free 
of defects in material or workmanship for 90 days from the 
date of purchase. 

During this 90-Day Warranty Period, the game will either 
be repaired or it will be replaced (at our option) without 
charge to the purchaser, when returned either to the 
dealer with proof of the date-of-purchase, or when 
returned prepaid and insured, with proof of the 
date-of-purchase, to: 

Mattel Electronics Repair Center 

5150 Rosecrans Avenue 

Hawthorne, California 90250. 

Units returned without proof of date-of-purchase, or units 
returned after the 90-Day Warranty Period has expired, 
will be repaired or replaced (at our option) for a service 
charge of $10.00. Payment must be made by check or 
money order. This non-warranty service will only be avail- 
able for one year from the date of purchase. All non- 
warranty units must be returned postage prepaid and 
insured to MATTEL ELECTRONICS REPAIR CENTER. 

This warranty gives you specific legal rights and you may 
also have other rights which vary from state to state. This 
warranty does not cover damage resulting from accident, 
unreasonable use, neglect, unauthorized service or other 
causes not arising out of defects in material or workmanship. 



IF YOU NEED SERVICE FROM MATTEL ELECTRONICS 
REPAIR CENTER... 

It's available during and after the 90-Day Warranty Period. 

1 Pack the product carefully in its original box. If the box 
is not available. Use a strong carton with plenty of news- 
paper or other padding. Enclose a brief note telling us the 
specific problem you are having with the unit and your 
name and home address. Remove the battery. 

2. Print this address on the box: 
MATTEL ELECTRONICS REPAIR CENTER 
5150 ROSECRANS AVENUE 

HAWTHORNE, CA 90250 ... and your return address. 

3. Send the package by insured parcel post. 

During the warranty period, enclose proof of purchase 
date. After warranty period has expired, enclose check or 
money order for $10.00. 



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